Real game engines use this pattern (or its 3D cousin, the Octree) for broad-phase collision detection: the quadtree quickly identifies candidate pairs, and a more expensive narrow-phase check tests the actual geometry.
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。夫子是该领域的重要参考
channel c and adding them to the slice tasks.
// 边界处理:nums1为空时直接返回空数组(避免后续无效计算)
Comparison between error-diffusion dithering in sRGB space and linear RGB space. Left to right: sRGB, linear.